Visibility is almost non-existent in some areas, which at least finally gives you a reason to activate your thermal goggles and go into full-on Predator mode. The hardcore will lap it up, most others will despair at the very thought. You can up the challenge and the realism by playing on Hard, of course, which removes such niceties as HUD icons and targeting aids, but then you’re faced with the daunting prospect of delivering a high-velocity shell to precisely where you want it to be in the fierce Siberian wind. It’s not as restrictive as the campaign, but it still gives you the feeling of following instruction. Where the main game has either Diaz, Maddox or Vance telling you when to run, where to go prone, who to quietly assassinate, now icons on the map indicate positions where you’ll need to go belly-down, or where you’re required to clear an area before proceeding. Which would be great, except the HUD and the level design does it instead. Anderson is on his own, with no radio contact and no spotter to tell him what to do and dictate his every move. Now, technically speaking and to a certain extent, this is completely true. Where the aforementioned illusion comes into play is in the “freedom” given to you in this DLC to approach missions however you choose. The story once again serves as little more than a loose framework in which to execute multiple random terrorists by slow-motion gunshot to the head, and as such it’s perfectly workable. You must not forget to thwart someone or other’s attempt to use WMDs while you’re at it. Hitting the online store-fronts barely a month after the release of Ghost Warrior 2, Siberian Strike puts you back in the shoes of Captain Cole “Sandman” Anderson in a standalone, three-mission act that sees you navigating the snow-blanketed wilderness of darkest Birsovik as you attempt to rescue your future spotter Diaz from behind enemy lines –while securing a cache of nondescript “bioweapons”, of course. On paper, freedom is the name of the game this time around. For instance, they know how to give you the illusion of much sought-after freedom, when really you’re jumping through the exact same hoops that you always were – the exact same hoops that they want you to. City Interactive, developers of the above average sniper-sim Sniper: Ghost Warrior 2 know a little bit about illusion, too. Ghillie suits hide their deadly presence among the dense foliage of an enemy-infested jungle, while silence heralds their absence as they quietly take names from a vantage point high above a raging battle. Alongside his trusty rifle, the greatest weapon of the sniper is illusion.
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December 2022
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